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VPX Options

Options in this menu may be different depending on your version of Visual Pinball X

Visual Pinball X Video/Graphics Option ( Version 10.8 Beta R1347 )

Select your output display resolution

Use always FS

Supersampling

Supersampling: Enables brute force / Downsampling  ( Similar to DSR )

DSR stands for Dynamic Super Resolution. Basically what you're doing is running your games at a higher resolution than your monitor supports, then downscaling it to your monitors resolution. What this does is reduce aliasing in the image. It's a very effective form of Anti-Aliasing, however it is EXTREMELY demanding relative to other forms of Anti-Aliasing such as TAA, FXAA, or even MSAA because it is extremely inefficient.

Post-Processed AA - Enables Post processed Anti aliasing, this delivers smoother images at the cost of slight blurring.

Post-Processed AA - Enables Post processed Anti aliasing, this delivers smoother images at the cost of slight blurring. Quality FXAA or SMAA is recommended as it leads to less artifacts but it will hurt performance on a lower graphics card.

Sharpen- Enables Post processed Anti aliasing, this delivers smoother images at the cost of slight blurring.

Enables playfield reflection

Dynamic is suggested and will give the best result but will hurt performance on a lower graphics card.

Static only has no performance cost except for VR rendering.

Other option features different trade offs between quality and performance.

Enables post processed reflections on all objects except the playfield.

Check it to enable Ambient occlusion.This enables contact shadow between objects.

Enable this to activate 3d Stereo Output. This can be switched during Gameplay using F10. This requires that your TV supports 3d Stereo and respective 3d Glasses.

Anaglyph 3D provides a stereoscopic 3D effect, when viewed with glasses where the two lenses are different (usually chromatically opposite) colors, such as red and cyan. Images are made up of two color layers, superimposed, but offset with respect to each other to produce a depth effect.

 

Further description can be read about here: https://www.vpforums.org/index.php?showtopic=21658

Switches 3d Stereo effects

This should usually be selected for cabinet or rotated display.

Ball Rendering:

Ball Trails will like the title says have a blurry trail on the ball movement.

Overwrite the ball image allows you to give the ball a different look. This is Global for every tables.

Look at Xenonph post on VPforums: https://www.vpforums.org/index.php?showtopic=35115&hl=%2Bshow+%2Byour+%2Bballs

 

Disable Lighting removes the ball lighting and reflection.

Cabinet anti-stretch : if you get an egg shaped ball in cabinet mode, select this option.

For screen ratio other than 16:9 you will have to adjust the Aspect ratio manually.

Normally you have to set the Y Aspect ratio to 1.5

This allows table tracking using a Kinnect camera: https://www.ravarcade.pl/manuals/14-old-bam-manual/head-tracking

This allows the table to apply table lights according to the time of day. You need to set your Longitude and Latitude

Vertical sync: synchronize on video sync which prevents video tearing but has hight input latency.

Adaptive sync: synchronize on video sync except for late frame below the FPS ( Frames per second )also has a high input latency.

Frame pacing: Target real time simulation with low input and video latency. ( Also adjust dynamically the frame rate )

Limits the frame rate to a set value. 0 will disable it.

Maximum Pre-rendered Frames: Leave to 0 if you have enabled Low latency of anti-lag in your graphic drivers . Otherwise experiment with 1 or 2 for a chance of lag reduction. This will compromise the framerate

Texture Compression: This saved memory on your graphics card but harms the quality of the texture

Force Anisotropic: Enable it to enhance the texture filtering.This slows down performance a little bit but increases quality a lot.

Force Bloom filter off. Only for very low end graphics card

Alternative depth Buffer Processing: Intel and AMD Graphic card owners should try without enabling it, and only if an error message tells you so.

Software Vertex Processing. Enable this if you have an Intel Graphic chip.

Force exclusive Fullscreen can slightly reduce input lag. (Ie slow flipper response) Enabling this will prevent you from seeing your mouse during the gameplay and make it almost impossible to use your mouse.

Enforces 10 bit WCG. You Graphics card and monitor must support it. Force exclusive Fullscreen must be enabled.

You can setup the global system performance by moving the slider. Lowing the bar will increase performance but reduce the quality.

Audio Options

Audio option will rarely be used unless you want to

enable SSF ( Surround Sound Feedback)

Editor / UI 

Not much here to configure, It is mostly debugging tools.

The StartVP box is useful, uncheck it if you do not want to be prompt with the table path to open every time you open VPX.

Keys-nudge and DOF

This section is for Buttons assignment, Nudging and some DOF sound options.

This section allows to define which Keyboard key does what Visual Pinball action .

For Example Here, you can set the keyboard key and button ID for your Left Flipper.

Pressing the Left flipper button will prompt for a keyboard entry

The drop down has button ID. Pick the ID matching your flipper button.

Nudging and Tilting: See MJR guide for extra details: http://mjrnet.org/pinscape/BuildGuideV2/BuildGuide.php?sid=tilt

Tilt Sensitivity will enable digital Tilting. The 400 value is the sensitivity.

Higher numbers make tilts easier to trigger. Disable this if you're using a real tilt bob

 

  • Enable Analog Nudge: Check this box to enable accelerometer input. VP ignores the joystick input if this box isn't checked.

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